Tales of the Hunting Brotherhood

The Tale Thusfar

Though the early attempts to catch up with the story were noble, we are far too forward to catch up in broken up daily posts, so to bridge the story I’ve taken the liberty of catching everyone up. When we end our current arc, I will begin writing session by session write ups again. -With love, James))

In the dim light of the tavern, a crowd gathered around an old man. With a voice sounding like his throat was filled with gravel, he continued his tale after a draw from his mug.

“And so our young band of would-be heroes continued. They dealt with the bandits and returned to the Hunting Brotherhood outpost, with their captive in-toe. The young man was handled by the guard, but with a good word from the group, he was sentenced to an attempt at reformation. With the bandits dealt with, the Brotherhood paid the lads well. Their next task loomed, but for a time they took their rest.

They were to bring the Lizardfolk of the region in line, and peacefully at that if possible. Heading deep into the swamplands, they eventually found and did battle with a hag most foul. Though they were victorious, the corruption in the area was thick. It was at the behest of the Lizardfolk that they would attempt to end the curse befouling the lands..

The old man nodded, then, his wise old head slowly canting as he did before he polished off the last of his ale in a long gulp. "Mm, boy, fetch me another. This is thirsty work, sharing the tale with you fine people. Where was I..? Ah, yes..

James, Kethos, Boldar, Puck, and Gro’mok, the Brotherhood-Intiates traveled deep into the swamp; further than any normal traveler would. At last, they found the sunken temple to the Swamp Mother. Peril and darkness awaited within, and through their bravery and strong will, they fought deep into the depthes of that forgotten place. Their final test came in the form of a corrupted avatar of the Swamp Mother, which after a challenging and tense battle they managed to defeat. Freed from the curse bestowed upon her, the Swamp Mother blessed our heroes for their actions, ending the aggressions between Lizardmen and Greenwater.

The lads then returned to Greenwater, to payment and comfort as they took a well deserved rest. The Brotherhood told them of an outpost in need of aid, far to the East in a great desert, and after some consideration the band decided to make the trip to Breaktop, the great Dwarven stronghold seated within the Breaktop Mountains.

The old man reclined back, sipping his fresh ale thoughtfully. When he continued, his tone was somber.

It would be a hard and punishing trip. The lads traveled alongside a mysterious Tiefling, but the way into the mountains was a hard climb frought with danger. When a storm reared it’s angry head and threatened to blanket the mountains, the group decided it wise to seek shelter in the hillside caves. Setting up a meager camp, James and Puck stayed to tend to the fire while the rest sought supplies and firewood nearby. Suddenly, arriving on vile wings and brandishing dark talons, harpies descended upon the cave. Though James and Puck fought with vigor, the foul creatures mortally wounded Puck. James was able to slay the beasts, but not before losing his friend. It would be a somber night in the mountains as the storm raged.

The listeners sadly murmured among themselves, and even the other tavern-goers respectfully kept their volume down as the old bard continued.

Though the rest of the trek was made in silence, all was quiet as they arrived in Breaktop. The city is…Grand. Far greater than words can tell, the product of skilled labor and a will to survive that only Dwarves can produce. Aye, the wonderous hold in the mountain offered reprieve from their travels, though the group was still taking their time to get over their loss. James would seek out the brewers of the city, while the others would settle in and find their next course of action. It was thus, that amid the busy industry of the dwarves that our companions met Solekree, a wise and powerful servant of Ra, god of the sun. His mission was dire, and though he told the group little, he was sent with them into the sprawling caverns under the city on an expedition to find lost knowledge from the dwarven ruins that rest under that great hold. The group, now Kethos, Gro’mok, Boldar, Solekree, and James made their way into the bowels of the hold, pursuing their goal with dedication befit of true members of the Brotherhood. Their quest would reveal to them a fragment of the Eye of Rhuukamar, a powerful artifact from Solekree’s homeplane. It had been in the posession of a dark dwarf- unlike the good dwarves of Breaktop, he was a foul assassin that sought to kill Solekree and return with the artifact to the depthes in which it lived. Finding the secret rift from which it came, our lads made the plunge into darkness…Into the Underdark.




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